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It's much more deliberately paced-creeping from bush to bush, sneaking up behind players with a flamethrower, sniping from tall towers. There are still moments of sprinting and pitched face-to-face firefights, but they are rare. Players that stand still are much harder to spot on the battlefield, whereas running reveals your icon almost immediately to other players. Veteran level designer Hardy LeBel (Halo) has taken a slow-paced approach to Far Cry 2 multiplayer, and this approach is primarily driven by nametag displaying mechanics. Where the multiplayer gameplay stands out is in its reflection of the single-player component. Even the Far Cry glider makes an appearance on one level, allowing players to swoop down from a cliff and capture a control point in stealthy fashion. Either way, there is always plenty of cover and high ground to present tactical choices, and usually several vehicles to provide mobility and hilarity. While one weapon might be more powerful, it will jam more often to balance the advantage.Īs for the maps, it's a mix of building-based camps and more open, natural environments. The designers call these "terror weapons."Ĭhoosing between weapons won't be as easy as looking to the highest loadout-each gun will carry ratings that rank its reliability, firepower, and other variables. Four-barreled grenade launchers and RPGs are entertaining for their extreme explosions. The game's flamethrower has already been noted as one of the better 'throwers ever designed. While level progression will restart with a new session, there will be a ranked mode that is a persistent progression.Įither way, the extra guns are fun to play around with. Players will have to choose between varying classes, with the option of upgrading each three times-increasing the class' weapon choice-as the session progresses and they gain experience. Only the chosen VIP can capture bases, and when they are all held by one side, the objective turns to killing the opposing team's VIP. Uprising is the only mode worth explaining, but even that is a basic combination of a VIP and control point domination. Standard offerings include deathmatch, team deathmatch, and capture the flag.
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With the focus on the editor, Ubisoft's multiplayer strategy was to provide a fairly simple batch of modes to accompany it, so as not to confuse new level designers. What Spore does for character design, and LittleBigPlanet hopes to do for platform level design, this editor can do for shooter levels-that is, if the multiplayer component itself is worth the effort.
#Far cry 2 multiplayer download#
Supported by an online download and ranking system, I can see the editor fueling the Far Cry 2 multiplayer experience. Objects can be dropped in and overlapped with ease, to create monstrous forts or intricate jungle settings. The weather and time of day are adjusted with sliders. Roads are laid by connecting line segments, the curves drawn in automatically. Many of the functions are as simplistic as they get. Using a radial menu to select major categories-roads, buildings, etc-and sub-menus for smaller categories, I was able to assemble a mish-mash of huts and trees in seconds.
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It is probably the most powerful FPS map editor that an eight-year-old could master in five minutes. The star of Far Cry 2 (PC, 360, PS3) multiplayer isn't the modes, or the levels, or even the guns-it's the map editor.Īfter spending some time manipulating the editor with an Xbox 360 controller, I was very impressed.